The party first met in a tavern, or rather a cantina on Tatooine (which is basically the same thing). The first roll of the game was an Acrobatics roll used to resolve whether or not Torin-Dol's dancing was good enough to impress the Twi'lek girls. He rolled a crit. The second roll of the game was against Torin-dol's fortitude defence, to determine if the would catch an STD or not. He didn't. And so the rivalry between an inexperienced GM and a character who had really lucky rolls begun.
Later on in their adventures the group picked up several one off companions as friends wanted to try out role playing and left after they decided that it wasn't for them. Two more players stuck with us, Katrina 'Kat' Revkin the human hacker and Corran the Bothan security chief, while Wedge slowly left the group.
The group had several daring escapades. Kel-Moran, together with Kat and Torin-Dol, investigated a dark side cult on a far off moon and encountered the dark Jedi Harkos Jund (during which Kat's player coined the phrase "Yo" which still haunts me today for it's potent ability to interupt any and all dramatic dialogues regarding the nature of good and evil).
During another adventure the group was tasked with transporting a packet that (unknowingly to them) contained an old lightsaber belonging to Kel-Moran's master. Their ship was boarded by pirates who proceeded to steal the package and leave the crew seemingly in peace. It was here that I crafted my best ever cliff-hanger by having a hidden bomb go off while they travelled in hyperspace just as the session ended, leaving them with a broken-down control system to fix before the ship imploded.
They once took a brief 'vacation' of sorts on a civilian space cruiser when their ship needed repairs. Galak Sempti, being the stubborn bastard that he was, refused to leave the sauna at one point and it took the whole group as well as the Jedi's force powers to be able to stand the heat for long enough to have a conversation about leaving. This is a pretty good example of one-half of Galak's talents (the other being having no hesitation when it came to firing off his repeating blaster).
Eventually the group decided to take on the pirates who had stolen the old lightsaber. They found out where the pirate base was and made an attempt at storming it head on. Once inside they were captured and had their equipment stripped away. They staged an escape that got them back their gear and then headed for the control bridge of the space station. They got in the elevator and pushed the button. When the doors opened again the pirates unloaded everything they had at the elevators and killed the party.
All in all it was a fun campaign that ran for at least four years, but with play sessions being confined to a few dates roughly half a year apart. I learnt a lot about preparing for games and that the D20 line of systems is a bit too heavy for my style of game mastering.
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His departure has left me with an odd feeling. People around me have died before, but this was the first time a friend had gone. Despite not being anywhere near as close to him as I were when we played Star Wars together I've been carrying the odd feeling with me, occasionally 'picking it up' to examine when I have some time to spare that isn't occupied by work or other stuff.
I didn't visit the funeral because I didn't see the point. I'm not religious, or particularly spiritual. Funerals are for the living, in my mind, and I didn't feel like I needed one.
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I hope you, the reader enjoyed this little piece. If not, well, bummer.